Next, I fix the major Proportional issues. I keep it loose and general at this stage. |
Once I am happy with the proportions, I design a skeleton. Please note that the shapes of the bones are determined by my earlier decisions from steps 1 and 2. |
Next, I add some muscles to the arms. |
I cleaned up the drawing a little while adding more anatomical details like tendons and such. |
Here I did another pass to make it a little cleaner. |
I make a mask to isolate Snowboot from the background. This comes in handy later in the game! |
With a large soft bush with a flow set to 10%, I lightly apply a shading gradient to start a fall of light. |
Next I begin to model the forms. I do it with indirect lighting at first. That is, all receding planes get darker. |
Next I change the contrast and mirror the arm over. |
Here I started with the torso, I added a shadow from a top light. |
I added some Lighter values on the shoulders and some glow around the head. |
I created a new mask. Its red so i can see it better. |
I change the colors to where I would like to start working. A dull cyan color. |
I shift the darker values to greenish yellow so there is some variety. I also started working ton the eyes. |
Add some contrast. |
Added more light at the top for a better effect. things get messy when I do this. |
Added highlights and more refined forms. |
Knocked the contrast back in the legs so the arms come forward. |
Added darker half tones |
Harmonizd lighting and colors. I also added cast shadow for the brows. Finished! |
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