This is an exercise in creating a manikin that is 7 heads tall. I then add some garments on top!
Here We Draw everyday

Wednesday, January 29, 2014
Wednesday, January 22, 2014
My Process 05:Concept to Finish: "Snowboot" from Golem Lost Souls Complete
Snowboot is one of the main characters from my comic book Golem Lost Souls.
![]() |
Next, I fix the major Proportional issues. I keep it loose and general at this stage. |
![]() |
Once I am happy with the proportions, I design a skeleton. Please note that the shapes of the bones are determined by my earlier decisions from steps 1 and 2. |
![]() |
Next, I add some muscles to the arms. |
![]() |
I cleaned up the drawing a little while adding more anatomical details like tendons and such. |
![]() |
Here I did another pass to make it a little cleaner. |
![]() |
I make a mask to isolate Snowboot from the background. This comes in handy later in the game! |
![]() |
With a large soft bush with a flow set to 10%, I lightly apply a shading gradient to start a fall of light. |
![]() |
Next I begin to model the forms. I do it with indirect lighting at first. That is, all receding planes get darker. |
![]() |
Next I change the contrast and mirror the arm over. |
![]() |
Here I started with the torso, I added a shadow from a top light. |
![]() |
I added some Lighter values on the shoulders and some glow around the head. |
![]() |
I created a new mask. Its red so i can see it better. |
![]() |
I change the colors to where I would like to start working. A dull cyan color. |
![]() |
I shift the darker values to greenish yellow so there is some variety. I also started working ton the eyes. |
![]() |
Add some contrast. |
![]() |
Added more light at the top for a better effect. things get messy when I do this. |
![]() |
Added highlights and more refined forms. |
![]() |
Knocked the contrast back in the legs so the arms come forward. |
![]() |
Added darker half tones |
![]() |
Harmonizd lighting and colors. I also added cast shadow for the brows. Finished! |
Saturday, January 18, 2014
My Process 04: TUNDRA: COMICBOOK Head Study Stanislov
Here is a step by step tutorial of how I sketch heads from memory. Enjoy!
![]() |
I start with a napkin sketch of a head. I did not have to put much effort into it as I am already familiar with the proportions. I only did one. |
![]() |
I add in some line work in order to see the forms better. |
![]() |
Next I place the eyes and hair schematics. |
![]() |
Here, I add the hood and More hair. |
![]() |
I throw some quick values down to keep the big picture alive. |
![]() |
Working with the big picture in mind, I quickly refine my shapes and values. |
![]() |
I continue to refine. |
![]() |
Refine,refine, refine |
![]() |
I add textures and refine tiny shapes. Done! |
Wednesday, January 8, 2014
Subscribe to:
Posts (Atom)