Here We Draw everyday

Here We Draw everyday

Tuesday, April 15, 2014

D.M.A.C. Update

Drawmore Massive Art Collaberation:
Here are some updates for last months art collaboration on instagram.
Hair concept

Under suit draft concept

Final design draft of suit elements
Final coloring of suit elements

Final design of coloring and textures


Friday, April 11, 2014

Threshold concepts: Structure

When learning the  fundamentals in drawing, there are gateways that the student must pass through in order to fully comprehend them.  I call these gateways threshold concepts. They are very important because they mark the students degree of understanding and performance. Here is an example I put together of a typical journey a student must go through in order to comprehend the fundamentals of structure.

Level Zero: The student has no idea about structure and is simply winging it. this leads to very inconsistent success.
Level One: The student is beginning to comprehend what structure is and drawing success is getting more consistent. 
Level Two: The Student is further developing the concept of structure but is still not quite getting it fully. The drawings are getting better and more consistent.
Level Three: The student finally, fully comprehends the concept of structure and has a solid drawing. Now that the student has passed through the threshold of understand the concept of structure, drawing consistency goes way up! A bonus is that the student actually thinks differently now that they have passed through this threshold.

Use this example as a gauge for yourself and how well you understand the fundamentals of drawing.


Proportions of the head Part 1

When I need to design a character's head, I pay special attention to the proportions. I first divide my head in half and place my eye line, which follows the lower eye lid either above, below or right on the mid line of the head. This gives me a variety of heads to choose from! What happens to every thing else when I change the eye line level? Join me next week when I go into proportions of the head in further detail!

Saturday, March 15, 2014

D.M.A.C. Drawmore Massive Art Collaboration!

The Four Teams layout.

Welcome to the first D.M.A.C. Drawmore Massive Art Collaboration! I am hosting this collaborative effort on Instagram to connect artists with each other and motivate them to draw more. We are working together to develop a single character design. There are four focus groups that divide the work load. Each group may have up to 15 teammates. This is due to limitations of the Direct Message feature in Instagram.
The focus groups are as follows:

Red Team1: Proportions and basic gestures
The Red Team1 must create the body type, and overall style of the character. This is the foundation for
the entire Character design.

Purple Team2: Accessories, details and expressions
The Purple Team2 must develop all of the elements for the character as well as. This includes the following:
Gloves
High heel boots
Helmet
Shoulder
Elbow and knee pads
Chest armor
Rifle and handgun
Cargo equipment.
This also includes facial details like expressions, face type, and hairstyle. Other details and accessories may be explored as well.

Green Team3: Action Poses
The Green Team3 must develop 4 action poses the poses are meant to convey the character in her environment in order to better understand the design. The essential four poses are as follows:
  1. Casual aiming reclined pose propped between two stationary objects for support
  2. Sexy aiming pose
  3. Injured arm limping pose
  4. Run and Gun Pose
Other action poses may be explored for further character development

Brown Team4 Full Illustration
the Brown Team4 must develop ideas for a finished illustration. The concept is the character is searching for a target she must terminate. The boss she has to find ends up finding her instead. She ignores him as she doesn’t find him a threat and keeps on searching. The boss is frustrated and had a mental break down. The scene plays out according to story boarding ideas. The Brown team must develop the boss and environment as well as a basic idea of the main character

White team5
The white team is just me. I take all the ideas and compile a fully realized character design. 
Some proportion exploration by the red team
First sketch of the character
A more developed sketch with armor

team roster as of 3/14/2014